![]() Just keep trying and you should be able to get the boxes behind the electric fences without getting crushed. After that, there’s still no trick to it. Just destroy all the boxes to get the clear gem. After that, you can move on to the end of the level and get the clear gem. Once the forks meet again, follow the right fork backwards until you break the four boxes inside the stone structure. Follow the left path all the way through. On the fork, first go up to the checkpoint, then return to the fork and go left. On the area where there’s two hippo’s you need to jump over, use slide-jump to reach one of them. You need to reach the end of the level before the time runs out. Once you reach the first checkpoint, a timer will start. For the other clear gem (the first one on the indicator between levels), this level has a time attack mode. Other than that, don’t forget to go back for the outlined boxes once you hit the “!” switch on one of the water areas. To get the clear gem here, you need the blue gem from Turtle Woods. You can reach it from the Snow Go bonus entrance, which you unlock from the Air Crash level. To get the red gem, you have to wait until later in the game. To activate those, find a switch high above one of the two steel bouncy boxes very short distance later in the level. Soon after, you’ll see a couple of outlined boxes. Once you drop down, walk a few feet back to find it. The switch that destroys them is right after the side-scrolling area. The first is problem are the nitro boxes. To get the clear gem, destroy all the boxes. To go past that one, jump on the “10 fruits” box and bounce over it. ![]() The only issue here is the checkpoint where your way is blocked by a stack of 8 boxes. For the blue gem, you need to finish the level without destroying a single box. In the second half of the level, there’s a box you can only reach by bouncing from a turtle. In the extra underground area, slide-jump from the big birds before they drop down. Crash Bandicoot 2 Gem Guide World / Warp Zone 1 Gem Guide Turtle Woodsįor the clear gem, you need to destroy all boxes. There are no pictures, but I think the descriptions should be detailed enough. This does not apply for the Razor Cyborg Turtle.This is a guide on how to get all the gems, crystals and secret levels in Crash Bandicoot 2: Cortex Strikes Back. Despite having their own artwork in the Japanese guide, the Spiked Cyborg Turtles use their American artwork in the description in the enemy list pages, while everywhere else has it with its own artwork.The titan Magmadon was formed from a turtle.They will still damage the player if contact is made without attacking, anyway.Ī razor turtle in a promo image for On the Run! on the app store Trivia They are more like tools than enemies, usually being positioned in such a way that attacking them causes them to fly back into TNT or Nitro crates, detonating them and clearing the way or breaking item crates. On the Run! sees the return of the saw blade turtle variant from Cortex Strikes Back, where they appear in the levels Turtle Woods and Dino Might!, walking back and forth across the path. ![]() Spotted turtles reappear in Nitro-Fueled in Mystery Caves, where they reprise the same role that the turtle shells had in the original version of Crash Team Racing. Sane Trilogy remakes of the first and second games, where they reprise the roles they had in the original versions of those games. Turtle shells serve as trampolines on the track Mystery Caves, always appearing in pairs of two, side-by-side.Ī sea turtle makes an appearance in Crash and Burn, not as an enemy, but as a platform that aids Crash in getting over a segment of water at the beginning of the level, where it dons a snorkel, goggles, and a circular platform strapped to its back with an N mark on it. Both types can be found in Turtle Woods and The Pits. One has spikes on either side, eliminating the possibility of using spin or slide attacks the other has a running buzz saw on its shell, and jumping on it will hurt Crash. In Cortex Strikes Back, turtles each bear a bionic eye and come in two new varieties. Finally, The High Road has many gaps to cross by bouncing off of turtle shells. They later appear patrolling the borders of Papu Papu's village (in The Great Gate and Native Fortress). Sanity Beach, where they serve as basic enemies. When flipped over, they can be used to jump higher than usual. Spotted turtles are a relatively common enemy during Crash's first adventure.
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